DungeonTracks: In Charms Way
A downloadable game for Windows, macOS, and Linux
Dungeon Tracks is a fast paced twin-stick-dungeon crawler where you play Susi the sparkling Panzer, wrongfully arrested in a dungeon and seeking freedom.
Escape by either bombing your way free or charming your opponents with your dazzling sparkle!
This game was originally made during the CherryJam 2017 game-jam and had no sound.
After the jam was over we updated it with music, soundeffects and bugfixes as well as some usability enhancements inspired by the feedback we received at the jam.
Some users report that a Windows SmartScreen alert appears stating that the game isn’t certified. As we are a indie-dev team that has not made it yet that far to get Microsoft certificates and are using the free GodotEngine (which presumably do not have those either?), so we sadly cannot provide you with a run out of the box solution to this problem yet. You can dismiss the warning message though and just play. We promise that if you got the game here from Itch.io over a secure channel (https), you won't get any viruses or malware of any kind from us!
The same goes for Mac and Linux versions.
To play the game please download and extract the Zip-file for your operating system. You should be able to play now by starting the extracted executable. If you are on Mac you should be able to install the game like you would any other app. If you are on Linux you need to change permissions to run the extracted DungeonTracks executable.
- Update with sound, music and usability enhancements!Aug 11, 2017
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This game exceeded our expectations! Do you plan to keep developing it?
We are glad you liked it! We will definitely revisit DungeonTracks soon and would like to make a sequel. Sadly we cannot say at the moment when exactly that will happen.
BTW: Your twitch stream for DungeonTracks was awesome!!! Rezap and Pizza FTW :D
Wow!! did you do all the shader programming yourself? I was working on a top down godot game last summer, but I gave up on visual effects because I just couldn't get shadows to work. How did you make it so well done?
Hey ducklin thank you for playing, we are glad you like the visuals!
To make the light, we took a hard look at Godot's isometric light and shadow example and tried to figure out how it worked. We didn't quite figured it out completely in the end, but could manage to use the bits we understood and make a simple version that fit our purpose. As the game has a very low resolution we could get away with very hacky tricks and a low shadow resolution.
Basically it is just Godot 2D Light with default shadows and a custom shader and texture maps just for the walls that prevents them from getting lit from "behind".
We hope that explanation helped! :D
Graphics and effects are very lovely. I liked the action, too. But, I didn't get past the trio. Dying is easy, so it would be nice to have a check point or to preserve the experience over death.
Hey gokhansolak thank you for your feedback! Glad you liked the action!
Yes dying is easy, but you might be happy to hear that there is a save-point right after the trio! :D
I liked the game very much. But would be better if had more ways to avoid the enemies or if th stats stay even dying.
Hey Gabriel, thanks for taking your time and giving us your feedback! While we will not change the current game anymore (except for critical bugs), we want to turn the concept of DungeonTracks into a full game eventually. More ways to avoid enemies is a good idea and will definitely come in some form! The whole leveling system will also get an overhaul.
We are glad you like the game :)