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im playing in mac and i cannot charm enemies or i dont know how to help

Hi pigtrooper, thanks for reaching out!

Normally you have two options for charming:

1. If you are using a 3 button mouse, you can charm with the middle mouse button (usually the scroll wheel)

2. If you are using a gamepad (like a xbox360 or ps4 controller) you can charm using the L1 or R1 shoulder buttons.

You know when you are charming if it looks like in the image below
 

Charming enemies fills up a gold colored charming bar over their heads, below their health bar. Successfully charmed enemies start to glitter like Susi and stop shooting at you.

We really hope that this works for you with your current hardware setup. Unfortunately as this was made as a GameJam project in 2017 and we don't support it anymore. So changing controls or anything about the game is very unlikely to happen. We also don't have a Mac anymore for testing purposes.

We hope that you still have fun with the game, even if the charming mechanic does not work for you!

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this game is lots of fun! great job!

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Tried it and loved it. Excellent game!

Good game! 

Thanks robodraif! Glad you like it!

This game exceeded our expectations! Do you plan to keep developing it?

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Hey rocknightstudios!

We are glad you liked it! We will definitely revisit DungeonTracks soon and would like to make a sequel. Sadly we cannot say at the moment when exactly that will happen.

BTW: Your twitch stream for DungeonTracks was awesome!!! Rezap and Pizza FTW :D

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Wow!! did you do all the shader programming yourself? I was working on a top down godot game last summer, but I gave up on visual effects because I just couldn't get shadows to work. How did you make it so well done?

Hey ducklin thank you for playing, we are glad you like the visuals!

To make the light, we took a hard look at Godot's isometric light and shadow example and tried to figure out how it worked. We didn't quite figured it out completely in the end, but could manage to use the bits  we understood and make  a simple version that fit our purpose.  As the game has a very low resolution we could get away with very hacky tricks and a low shadow resolution.

Basically it is just Godot 2D Light with default shadows and a custom shader and texture maps just  for the walls that prevents them from getting lit from "behind".

We hope that explanation helped! :D

Sorry, about the late reply. Wow that really good implementation. Hopefully Godot 3.0 will have a simpler shader approach and more docs. 

Graphics and effects are very lovely. I liked the action, too. But, I didn't get past the trio. Dying is easy, so it would be nice to have a check point or to preserve the experience over death.

Hey gokhansolak thank you for your feedback! Glad you liked the action!
Yes dying is easy, but you might be happy to hear that there is a save-point right after the trio! :D

I liked the game very much. But would be better if had more ways to avoid the enemies or if th stats stay even dying.

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Hey Gabriel, thanks for taking your time and giving us your feedback! While we will not change the current game anymore (except for critical bugs), we want to turn the concept of DungeonTracks into a full game eventually. More ways to avoid enemies is a good idea and will definitely come in some form! The whole leveling system will also get an overhaul. 

We are glad you like the game :)